![]() ![]() Opening with a sea shanty at full enthusiastic tilt played over the image of a warship at sea and the main menu options, it's clear from the very onset that Blood & Gold has nothing but enthusiasm for its source material. ![]() The primary difference in Blood & Gold: Caribbean is right there in the central premise: rather than being the Darklands-style medieval RPG/strategy hybrid that is its parent game's Mount & Blade (and spin off Viking Conquest, which I've also reviewed) thing, it is instead set on the high seas, with a focus on naval combat, role-playing a captain, and on managing a fleet and assets in ports. ![]() Let's unpack why that is, shall we? A Pirate's Life For Me It was still plenty of fun, but it's not one I could recommend to someone that wasn't well into the theme or a huge Mount & Blade fan because it's just a bit too rough, in my opinion. This is firmly in the category of "well I was playing it so I may as well review it" as far as games knows and goodness knows I seem to have established myself in the weird niche that is Mount & Blade and it's many spin-off games, so I thought, why not take a deeper look? Much like the original Mount & Blade (and Warband it seems to have modified the engine of), Caribbean is rough around the edges and dated looking at best, but while Warband managed to make things gel well enough it didn't matter so much, the experience of Caribbean wasn't quite as cohesive for me. Blood & Gold: Caribbean is a dual-mode strategy/RPG game in the Mount & Blade engine developed and published by Snowbird Games.
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